Following is an in-progress bibliography of materials we’ve used in our project planning. This page will be updated as we come across new resources.

Britton, L. (2012). “The makings of maker spaces, part 1: Space for creation, not just consumption.” The Digital Shift. October 1, 2012. http://www.thedigitalshift.com/2012/10/public-services/the-makings-of-maker-spaces-part-1-space-for-creation-not-just-consumption

Burtonwood, T. (2012). “Ogre puppy.” Makerbot Thingiverse. July 20, 2012. http://www.thingiverse.com/thing:27131

Cohen, H. G. (1983). “A comparison of the affect of two types of student behavior with manipulatives on the development of projective spatial structures.” Journal of Research in Science Teaching 20(9), 875–883

Flaherty, J. (2012). “Harvard’s 3D-printing archaeologists fix ancient artifacts.” Wired Design blog. December 10, 2012. http://www.wired.com/design/2012/12/harvard-3d-printing-archaelogy/

Fresh, A., & K. Ozar. (2012). “Standing female deity, probably Durga.” Makerbot Thingiverse. June 12, 2012. http://www.thingiverse.com/thing:24098

Georgia O’Keeffe Museum. (2012). Georgia O’Keeffe Museum Imaging Project blog. http://okeeffeimagingproject.wordpress.com/

Mashable. (2012). “The world’s largest museum complex to 3D print copies of priceless artifacts [VIDEO].” Mashable. February 24, 2012.  http://mashable.com/2012/02/24/smithsonian-uses-3d-printing/

Museum of Science and Industry. (2013). “Dream it, design it, fab it!” Museum of Science and Industry website.  http://www.msichicago.org/whats-here/live-science/dream-it-design-it-fab-it/

Neely, E. & Langer, M.  (2013) “Please Feel the Museum: The Emergence of 3D Printing and Scanning” Museums and the Web 2013 http://mw2013.museumsandtheweb.com/paper/please-feel-the-museum-the-emergence-of-3d-printing-and-scanning/

Niyazi, H. (2013). “Alteration and invention – Raphael, Vermeer and the mashup.” Three Pipe Problem. January 24, 2013. http://www.3pipe.net/2013/01/Vermeer-mashup-girl-with-camera.html

Plummer-Fernandez. (2012). “We met heads on.” Makerbot Thingiverse. June 12, 2012.  http://www.thingiverse.com/thing:24787

Samis, P. (1999). “Artwork as interface.” In D. Bearman & J. Trant (Eds.). Cultural Heritage Informatics: Selected papers from ichim99: the International Cultural Heritage Informatics Meeting.

Simon, N. (2010). The participatory museum. Santa Cruz: Museum 2.0.

Weinberg, M. (2013). “What’s the deal with copyright and 3D printing?” White paper from Public Knowledge’s Institute for Emerging Innovation. January 29, 2013. http://publicknowledge.org/Copyright-3DPrinting

Walters, P., & Davies, K. (2010). 3D printing for artists: research and creative practice. Rapport: Journal of the Norwegian Print Association, 1, 12-15.